All Classes and Interfaces
Class
Description
Represents an active acoustic zone or soundproof room bounded by one or more
Cuboids.Supported audio formats for exporting voice recordings.
Annotation marking a
VoiceFilter
class for automatic discovery and registration by VoiceFilterService.Utility methods for raw byte array manipulations.
Event fired when creating a physical playable Cassette item.
Event fired when a player right-clicks an interactive Cassette to play it in their headphones.
Root configuration container for DreamVoice managing active modules.
Service responsible for loading and providing the global DreamVoice configuration.
Event fired when an EntitySoundPacket (positional player speech) is intercepted from Simple Voice Chat.
Model representing a keyword target and its spoken variants/aliases.
Event fired when a MicrophonePacket (raw speech from a client microphone) is intercepted.
Event fired when a player connects to Simple Voice Chat and is wrapped into a
VPlayer.Event fired when a player disconnects from Simple Voice Chat.
Abstract lifecycle controller attached to a
VPlayer.Service managing voice player wrappers (
VPlayer), voice states, and attached managers.Enumeration representing the voice and gameplay state of a player.
Event fired when a player's
PlayerState is changed.Model representing a radio frequency channel.
Event fired when a new
RadioChannel frequency is created.Event fired when a player tunes into a
RadioChannel.Event fired when a player disconnects from a
RadioChannel.Configuration for a point-to-point transmitter receiver.
Reusable acoustic preset defining soundproofing isolation, spatial reverb,
and automatic voice filters.
Spatial reverberation parameters applied to voices inside an acoustic room.
Model representing a 3D locational speaker in the Minecraft world.
Builder class for
Speaker.Event fired when a player is linked / authorized to broadcast speech through a
Speaker.Access mode for 3D locational speakers.
Event fired before audio playback (recording, sound file, or URL) begins on a
Speaker.Event fired before a
Speaker is registered into the service registry.Event fired when audio playback is stopped on a
Speaker.Event fired when a player is unlinked from a
Speaker.Event fired when a
Speaker is removed from the service registry.Metadata record describing a downloadable or installed speech recognition model.
Result of a speech transcription process containing formatted segments and full text.
Represents an individual speech segment with offset and text.
Record representing a timestamped Opus audio frame.
Event fired when a voice recording transcription has completed successfully.
Event fired when a player initiates cassette transcription at a Transcription Station.
Event fired when transmitter mode is toggled for a player.
Interface representing a real-time Digital Signal Processing (DSP) voice filter.
Event fired before a DSP voice filter is attached to a player.
Event fired when a DSP voice filter is removed from a player.
Service managing DSP voice filters, active player filter stacks, and filter chains.
Event fired when a player speaks a recognized keyword into their microphone.
Service managing independent modular JSON persistence for speakers, wiretaps,
projections, radio frequencies, and transmitters across server restarts.
Model representing a voice projection / body anchor for a player.
Service managing player voice projections, body anchors, and remote acoustic routing.
Service managing radio channels, frequency tuning, Roger Beep feedback, and radio transmission routing.
Model representing a voice recording session.
Service managing live voice recording capture, playback to connections, audio file/URL conversion,
segment slicing, and interactive physical Cassette item creation.
Event fired before a live voice recording session starts.
Event fired when a voice recording session ends and the recording is generated.
Service managing acoustic rooms, soundproofing boundaries, and spatial reverberation zones.
Core service managing Simple Voice Chat API integration, sound playback channels,
and per-player Opus codec instances.
Fluent builder for creating and playing raw audio streams through Simple Voice Chat.
Service managing 3D locational speakers, dual-channel playback (voice + background audio),
entity tracking, and access restrictions.
Service managing real-time speech recognition, keyword spotting, model management,
and transcription stations in DreamVoice.
Service managing point-to-point voice broadcast from transmitter players to specific receivers.
Operating mode for VoiceWall sound occlusion and acoustic physics.
Event fired during VoiceWall acoustic raycasting between a sender and receiver.
Acoustic engine service managing wall sound occlusion, acoustic pathfinding through apertures,
air damping, and real-time particle raycast debugging.
Model representing a covert spy microphone / wiretap listening point.
Service managing covert spy microphones, spatial eavesdropping subscriptions,
mobile entity bug tracking, and direct cassette recording.
Wrapper object representing an active player connected to Simple Voice Chat.
Acoustic configuration loaded from modules/wall/config.json.
Event fired before a
VoiceWiretap is registered.Event fired when a
VoiceWiretap is removed.Event fired when a player subscribes to live eavesdropping on a
VoiceWiretap.Event fired when a player unsubscribes from eavesdropping on a
VoiceWiretap.